Sunday, December 29, 2019

The, Gone Home, And The Video Game - 905 Words

During the readings and observations of the articles from Mahiri/Sablo, and the video game Gone Home seems as if literacy such as writing, reading and language became well know for communicating and associating with people who come from our/different discourse communities and backgrounds. Both articles explain the cultural meaning of literacy and voluntary writing their way for others like myself to correlate and understand. The two African Americans (Troy and Keisha) developed their literacy skills to incorporate their ways of how they feel and talk about specific reasoning and situations. The game â€Å"gone home† provides skills such as text, language and verbal communication to benefit how people associate and understand how it s processed. These articles are appealing and provide an importance for writing and communication with people who in their environment. There are many discourse communities who provide their own unique way of writing. If we decide to come to the ter ms of accepting how they interact with others in their own way, Our species will enhance its diversity and build more acceptance towards other discourse communities and individuals. Researchers and journalist are observing their work with other discourse communities around the world. People use literacy and voluntary writing to understand the ability of how to read and write in ways for others and themselves. For those who don t know the meaning of literacy, literacy defines the ability to read andShow MoreRelatedHistory Of Home Video Game1511 Words   |  7 PagesHistory of Home Video Game Consoles The video game industry has gone through some interesting developments over the past fifty years. Video games are as much of a pass time as watching network television, or going to see a movie. The initial motivation for video game production was to bring interested consumers to the computer market and has evolved into many forms and designs to give the end user an artificial experience of playing table tennis with a friend, or an imaginary friend. This paperRead MoreReaching the Next Level: The Rise of Video Game Popularity688 Words   |  3 Pages The video game industry has grown into a colossus of today’s business world over the past forty-three years. Constantly adapting to the changing market, in order to make a profit off of a popular form of entertainment, the video game industry is continually expanding. But, two very important questions, about the industry, exist: Why has the industry become so popular, and where will that popularity lead? By the trend that the industry has shown video game popularity is due in part to the industry’sRead MoreVideo Game : The Positive Effects Of Video Games716 Words   |  3 Pageschildhood, I have always enjoyed video games, though I am not proud of this statement. During elementary school I would finish my homework straight when I get home, then continue to play video games. It’s not that I was addicted to gaming, but I really felt that there was nothing else I would want to do. One might argue that I could have gone outside or made art, but I had nobody to go outside with, or make art with, so the easy activity to do was to sit and play video games. I was still active in soccerRead MoreSports vs Videogames974 Words   |  4 PagesSports Vs Video games We no longer live in a society where kids run around actively throughout the neighborhood. Late night soccer games, pick up games in the park, and innocence children are gone in sports. Today children are more interested in video game, computers and television, and parents are afraid of letting their children run around the streets because of kidnapping. The majority of kids are no longer interested in physical activity. Why do most kids enjoy video games rather than sportsRead MoreOnline Game Addiction1399 Words   |  6 PagesJohn Rench Louis R. Villas PS1A ONLINE VIDEO GAME ADDICTION: IDENTIFICATION OF ADDICTED ADOLESCENT GAMERS Studies have constantly verified the reality of a small subgroup of video gamers that is seemingly addicted to games. Although video game addiction is not a new observable fact, the introduction of an online component in the current generation of games has almost certainly increased the size and possibility of the problem. This online factor in gaming led to the instigation of handling programmersRead MoreThe Effects of Video Games on Our Bodies1060 Words   |  4 PagesVideo games is a brand new product and our body hasn’t evolved and adapted to all of the rapid technology growth that is happening this instance. Video games can cause so many things to both our mental and physical state, that is why they shouldn’t be use by young adults whos brain are still fragile and in the development state.It makes kids less active, it waste time and is making us less social. Video games were just introduced to us a couple decades back , It was designed by adults but wasn’tR ead MoreThe Game Of Video Games1213 Words   |  5 PagesVideo games have been around since 1972, and since then have increased in quality immensely. Game consoles have gone from 4-bit to 128-bit, which is a huge increase in processing power. In this paper, I will cover all consoles from the 1970’s to present day. Before I get into any home consoles, I am going to cover the history of arcade games. The first known coin-operated arcade game was called â€Å"Galaxy Game†, an arcade version of the â€Å"Spacewar† computer game. Although the â€Å"Galaxy Game† was fairlyRead MoreThe Advantage of Video Games1280 Words   |  6 PagesGood Video Games are entertaining, interesting, and just plain old fun, but many believe that they are poison to the minds children, teens and even adults. Through studies, scientist and psychologist have determined the exact opposite and that video games actually strengthen your brain and help balance emotions. Since the rise of Electronic gaming, parents have feared video games were damaging the foundation of influence they have tried to build unto their children. Over the time that video gamesRead MoreAnalysis Of Video Game Consoles And The Two Companies876 Words   |  4 Pagescompanies? Please explain. My groups chosen IT market sector is video game consoles and the two companies we have chosen are Microsoft and Sony. We chose these two public companies because they are the largest ones when it comes to the creation of video games and video game consoles. Microsoft represents the Xbox series which is one of the largest game consoles in the world while Sony represents PlayStation which is also one of the largest game consoles in the world. We picked these companies because IRead MoreIs Video Game Violence the Cause of Juvenile Delinquency? Essay1683 Words   |  7 PagesInteractive video games and the Internet have become the entertainment of choice for Americas adolescents. Nearly seven in ten homes with children now have a personal computer (68.2%), and 41% of homes with children have access to the Internet. Annual video game revenues in the United States exceed $10 billion, nearly double the amount of money Americans spend going to the movies. On average, American children who h ave home video game machines play with them about 90 minutes a day. The impact

No comments:

Post a Comment

Note: Only a member of this blog may post a comment.